Showing posts with label book reviews. Show all posts
Showing posts with label book reviews. Show all posts

Thursday, January 26, 2012

REVIEW: Empire State


I can't explain why I was so excited about EMPIRE STATE. Perhaps it's because I write superhero fiction and was elated to see someone else writing it. Perhaps it's because of the gorgeous cover.

I don't know.

I pre-ordered the book for my Kindle and waited eagerly until it was auto delivered on December 27th. It didn't take me long to finish it.

EMPIRE STATE is the debut novel from Adam Christopher published by Angry Robot Books. Adam was kind enough to submit to one of my "Take Five" interviews, which you will find at the end of this review.

First of all, I expected superheroes from EMPIRE STATE. And while the book includes superheroes, they're not the primary focus. The novel is a "mash-up" of various genres. Yet, at its heart, it's a noir/murder mystery with a lot of pulpy sci-fi thrown in for good effect.

EMPIRE STATE tells the story of detective Rad Bradley, your typical hard-drinking, trenchcoat-wearing private eye. When a mysterious woman comes to Rad's office and pleads with him to take on a missing persons case, Rad accepts. What follows is a trippy journey involving parallel worlds, superheroes, cults, robots, Prohibition-era New York, an undefinable "Enemy," and a doomsday plot.

Rad, you see, lives in the Empire State, a dark, atmospheric take on New York City. No one leaves the Empire State. Ever. It's always wartime, the city's always foggy and dark, and nothing seems to add up. Of course, Rad doesn't realize this until he begins investigating the case. He encounters his own doppleganger, travels to the "real" New York, and discovers the truth about the Empire State: it exists, but it shouldn't.

Turns out Rad is an echo of someone else...just like the Empire State is an echo of the "real" New York. Now, someone wants to destroy the bridge linking the two realities, an act that could destroy the Empire State, New York, and the world. Rad resolves to stop it, although it becomes abundantly clear that he can't trust anyone (not even himself!).

The tension builds throughout the book as the scope of the mystery becomes clearer. Rad encounters robots, great airships called ironclads, a strange cult leader, and two rocket-powered superheroes.

And, just when you think you and Rad have it all figured out, it turns out you don't.

Because nothing is ever as it seems in the Empire State.

The book shoots high and hits most of its targets. It's by no means perfect, but I don't think I've ever encountered a perfect novel. I found it fun, engaging, and nostalgic. I think it will appeal to fans of pulpy detective stories, science fiction lovers, and open-minded mystery lovers.

LOVED
-Superheroes. With rocket boots.
-Thugs. With gas masks.
-atmospheric take on NYC via Empire State is terrific; both worlds are tied together but remain distinct
-good building of mystery and satisfying reveal
-a few nice little "nods" here and there to other works via locations and characters' names
-really liked the character of the Captain
-no one in the book is particularly trustworthy; readers should be prepared for a bounty of twists and double crosses
-fun, genre-bending, page-turning read

DIDN'T LOVE
-the main "villain" seems to, in some ways, come out of left field
-some readers will be left scratching their heads at the origins of the Fissure and some of the inconsistencies between characters and their parallel universe alter egos
-things get a little convoluted toward the end
-be prepared for much "sniggering" -- although the word is not used excessively, I encountered it enough times that it stuck in my mind

THE VERDICT

EMPIRE STATE reaches the rarefied air of Field of Dreams on the Ray Liotta Quality Meter (a brief explanation of the Ray Liotta Quality Meter).



QUESTION: It's hard to pin down a genre for EMPIRE STATE because there are a lot of different elements woven throughout the book. Where would you place it?

ADAM CHRISTOPHER: I think it's a science fiction noir, but it has elements of steampunk and fantasy too. But the central concept is science fiction - it might be wooly, fantastical, unscientific science fiction, but that still counts!

QUESTION: I'm fascinated by parallel universes, and I don't think I'm giving much away by saying you juggle two distinct "worlds" in this book. What attracts you to parallel realities?

ADAM CHRISTOPHER: Parallel universes are a fascination for me too - I love the idea that there are other realities with an infinite number of possibilities. Every day we make decisions and have thoughts that take us down one path - but what of the alternatives? I my love for alternate realities actually came from Doctor Who, originally. I was introduced to this series when I was 7 and New Zealand television was starting a big repeat run, starting with the Third Doctor, Jon Pertwee. In one of his stories, Inferno, he travels sideways in time to an alternate version of Britain, where the Nazis won the Second World War and all his friends from UNIT are fascists.

Parallel universes are certainly a recurring theme in my work! Places that are the same, but not - here, but not here. I love that kind of concept!

QUESTION: Superheroes, it seems, LOVE New York (or some version of it). What made it the perfect setting for the novel?

ADAM CHRISTOPHER: There were a couple of reasons - I wanted to write a period detective piece and include Prohibition, so I knew it needed to be set in a big, familiar American city. New York in the 1930s was also the birthplace of modern superhero comics, so the two ideas came together and New York it was!

Plus New York is so familiar and iconic, and I love the state's nickname - the Empire State. It seems so grand and mysterious... and it makes a great name for a novel!

QUESTION: Detective Rad Bradley is the heart of the book. How did he develop throughout your writing process?

ADAM CHRISTOPHER: I was lucky with Rad - he appeared, pretty much fully formed, before I even started thinking about the book. The name came from a mistyped Amazon search - I was looking for Ray Bradbury, but as soon as I saw the typo I had this image of a tough private detective, maybe an ex-boxer who's a little older and out of shape. But someone tough, hardboiled, loyal, who would fight for what he thinks is right.

He was a lot of fun to write! I must say I feel sorry for him a little - the things he has to go through! His world is turned upside down and inside out in the course of the book!

QUESTION: What are some of the books/movies that influenced the feel of EMPIRE STATE?

ADAM CHRISTOPHER: I'm a big comics fan and obviously Empire State owes a lot to that - particularly the work of Ed Brubaker and Greg Rucka, two fantastic writers who have worked in both superhero and crime genres (incidentally, the two genres I think work best in comics). There's a lot of classic detective fiction in there too - the likes of Raymond Chandler, etc. In fact, I see Empire State as sort of "Raymond Chandler meets The Rocketeer in Gotham City," which is a little long for an elevator pitch, but seems to sum it up quite well!

BONUS QUESTION: What's your next project? What are you working on at the moment?

ADAM CHRISTOPHER: My second novel, Seven Wonders - a big, spandex-clad superhero epic, is out in September 2012. Other than that, I have a number of other projects on the go, so we'll have to see - more information when I have it!

EMPIRE STATE is available at most major retailers and e-tailers, including Amazon.com and Barnes & Noble. You can also get it through the publisher, Angry Robot

Follow Adam on Twitter @ghostfinder

You can read Adam's musings on his blog HERE

I bought and read the Kindle version for this review and conducted the interview through email. Special thanks to Adam Christopher for his time!

Tuesday, January 10, 2012

Coming Soon to the Blog


I finished Empire State from Angry Robot Books last week and have written my review. I'm waiting to hear back from author Adam Christopher, who was kind enough to grant me an interview. When he gets back to me, I'll post my review for Empire State and talk superheroes, noir, and more with Mr. Christopher.

Friday, November 18, 2011

REVIEW: Ready Player One


It isn't often that a New York Times-bestselling author drops by my corner of the blogosphere. In fact, of my 837 posts, this is the first time it's happened. Today, I welcome author Ernie Cline, who's building a nice little resume after penning the movie Fanboys and now his first novel, Ready Player One. Mr. Cline was gracious enough to join me for an interview, but first let me throttle his book in my review.

Ready Player One takes us to a grim future where the Great Recession never ended. Humanity has grown complacent and watched the world fall to pieces. Thankfully, people have a place to escape from all of this: the OASIS.

It's World of Warcraft on Venom (Bane's Venom, mind you). Or Second Life, but only awesome and with an actual purpose. The OASIS is the ultimate media-converged virtual world where anything is possible. Like the Matrix, without the people-as-batteries thing.

The book follows Wade Watts, a teenager searching for a better life. Wade, like everyone else, spends the majority of his time interacting in the virtual world. Through his avatar Parzival (the other spellings were already taken), he makes friends, goes to class, and basically eats and breathes a simulated world that's much better than actual reality.

The OASIS world was created by a reclusive billionaire named James Halliday, a mystical Steve Jobs-like figure who enjoys an almost cult-like following. A child of the eighties, Halliday relished video games, movies, and sci-fi and fantasy, incorporating them into his life and basing entire "sectors" of the OASIS on things ranging from Blade Runner to Star Wars and Dungeons & Dragons. Upon his death, Halliday buried an "Easter egg" deep in the bowels of the virtual world program, vowing that anyone who found it would inherit the OASIS and all his wealth.

The Hunt spawns an entire subculture of online egg hunters (called "gunters" in the book) hellbent on finding Halliday's Easter egg and claiming the wealth, power, and privilege that would surely follow. The gunters and their freewheeling ways are threatened by a corporation called IOI (its agents are called Sixers) that employs vast numbers of people and resources to solve Halliday's riddles. If they win and take over the OASIS, it would surely result in a grim future full of microtransactions, subscription fees, and general corporate greed.

Wade becomes the first person ever to crack one of Halliday's clues, leading him down a virtual rabbit hole of eighties movie, music, book, and game references. Each clue becomes more and more vital, each reference more and more obscure as Wade and his friends Art3mis and Aech try to stay a step ahead of the IOI and its never-ending supply of goons. Other than a little hyper-competitiveness and mutual antagonism, they're mostly up to the challenge.

Watch out for giant robots, X-wings, flying DeLoreans, arcade showdowns, and a little RPG magic. Ready Player One plunges readers into an OASIS of their own where anything is possible and even the little guy has a shot at the high score.

LOVED:
-Cline knows his geek culture and drains every last drop from it
-Pop culture lovers may actually witness their own heads explode
-fast-paced
-immensely detailed world
-likeable characters
-some nice surprises tucked away throughout
-I would love to try that "you're in the movie" thing

DIDN'T LOVE:
-bad guys were a little stock-quality, "evil for evil's sake"
-need to brush up on those Japanese robot shows
-pop culture references may lose or turn off some readers
-found a few of the characters stereotypical
-certain age groups will not enjoy or "get" this book

THE VERDICT:

Ready Player One is a seriously entertaining read. If you love the eighties, pop culture, video games, and imagination, READ IT NOW. If you don't love any or all of those things, I'll admit the depth of movie, book, and gaming references could be deep and intimidating.

Still, I'm giving it a coveted Field of Dreams on the Ray Liotta Quality Meter (a brief explanation of the Ray Liotta Quality Meter)



QUESTION: Your book is steeped in geek culture. I'm sure you knew most of it going in, but did you have to research any of it? Which areas of geekdom required a little extra effort?

ERNIE CLINE: I didn't really do any research into the geek culture elements, unless you count my entire life prior to writing the book as "research." I only referenced things from my own life, as a way of maintaining my own interest in writing the book. I did occasionally look things up online, but only to make sure I was remembering something correctly. Most of the real research I did for the book involved studying virtual reality technology and haptics.

QUESTION: The OASIS seems to be the next evolution in gaming/roleplaying. How close do you think we are to the total immersion shown in Ready Player One?

ERNIE CLINE: It's difficult to say. We've been promised "virtual reality" since the 80s, but the technology still isn't quite there. We still play video games and browse the web on two-dimensional screens. But it seems like we're inching closer to something like the OASIS every day. The US military is constantly developing more and more advanced VR tech, as a way to train soldiers to deal with combat situations in a consequence-free environment, and haptic technology is also getting more and more advanced. It seems likely that sometime in the next few decades, something like the OASIS will emerge. If it does, I think an awful lot of people will become addicted to it.

QUESTION: The book has so many nods and references, and then the OASIS itself has its own set of rules. How did you keep it all straight? Did a series "bible" figure into your world-building? Did you "map" out the different realms/sectors found within the OASIS?

ERNIE CLINE: The first few years I spent working on the story, I spent most of my time filling notebooks ideas and details about the OASIS and how it would work. I did create a map of all the OASIS sectors, while I was sorting out how travel within the simulation would function, and how each sector would be divided up into zones with different properties. It took me a long time to figure everything out, but it was necessary to get all of those details clear in my mind before I could begin to tell the story.

QUESTION: What were the struggles of seeing the book in print? How long has the process taken?

ERNIE CLINE: The main struggle for me was just finishing the book. I took me nearly a decade, working on it off and on between various day jobs and screenwriting projects. I would get frustrated and set the novel aside, sometimes for a year or more, before finally coming back to it for another try. Eventually I sold the option to one of my screenplays, and that allowed me to quit my day job and just focus on finishing the novel for a year. That was when I finally finished it, in late 2009. Once the book was finished, it only took me a few months to find an agent and sell it to a publisher.

QUESTION: What (or who) are some of your writing inspirations?

ERNIE CLINE: A lot of writers inspire me, and many of them are mentioned in my book. I'd say my three biggest influences are Douglas Adams, Kurt Vonnegut, and Neal Stephenson.

BONUS QUESTION: What's your next project/what are you working on right now?

ERNIE CLINE: Right now I'm working on a geeky coming of age movie about growing up in the 80s, in the spirit of American Graffiti and Dazed & Confused. I'm writing the screenplay and I also plan to produce and direct. Wish me luck, because I'm going to need it.

ALL TOGETHER NOW: GOOD LUCK, ERNIE!

He drives a DeLorean. For real. Well, sort of.

Ready Player One is available at most major retailers and e-tailers, including Amazon.com and Barnes & Noble

Follow Ernie Cline on Twitter @erniecline

Visit his website HERE


I read the book via a library loan on my Kindle. Interview conducted via email. I would like to again thank Ernie for his time!

Tuesday, July 19, 2011

REVIEW: In Her Name: EMPIRE


I am a reader as well as a writer, so today I'm launching what I hope will be the first in a series of book reviews. This will be, unfortunately, a sporadic feature because I tend to read in spurts.

Today, I'm tackling IN HER NAME: EMPIRE, the first in an epic sci-fi/fantasy saga by Michael R. Hicks.

The book follows the rise of Reza Gard, a young boy kidnapped and forced to live among a mysterious warrior culture known as the Kreelan. The aliens are, of course, at war with humanity...and Reza is one of the unfortunate youths taken from a child labor world for orphans.

Yeah...Reza's had a real great life. His parents were killed when the Kreelan invaded his home planet. He blames their deaths on the aliens and vows revenge, surviving an encounter with a spiritual leader that leaves them both scarred.

A few years later, Reza is a boy on the cusp of manhood when the Kreelan strike again, invading the hated planet where Reza and other adolescents toil as little more than slave labor. Reza is kidnapped and forced to live among the aliens, first as an animal, and then...well...pretty much as an animal.

As he grows and changes, Reza begins to understand the enemy and adopts their warrior ways. Against all odds, he emerges as a top fighter and improbably becomes the potential savior of the Kreelan race. He takes a mate--forbidden for eons because of a "curse" upon the predominantly female species--and learns to value their ways, eventually confronting a heartbreaking decision concerning his true loyalties.

This is a coming-of-age tale at its finest, a book that takes little time to get started before turning into a rip-roaring read.

LOVED:

-Reza has every right to be ticked off at the universe, but his indomitable will keeps him going
-Mixes a little sci-fi with a fantasy vibe
-Sweet, improbable romance involving Kreelan warrior
-Fight scenes are well done and visceral
-Goliath is the reliable steed every hero deserves
-Colonel Wiley & Kreelan armor shaper were especially memorable characters
-Bloodsong idea

DIDN'T LOVE:

-The character of Muldoon and his perverse ways could repulse some readers from the get-go...I really struggled to get through these parts
-Kreelan mythology required a few read-throughs before I "got it"
-on rare occasions, the book did get a little too "talky" with some overly-explanatory dialogue
-"Suddenly" used a bit too much (personal pet peeve that probably won't bother you)
-Some scenes could use a little tightening

THE VERDICT:

IN HER NAME: EMPIRE hits level four on the Ray Liotta Quality Meter (what is that? Find out here). A fun, escapist read perfect for the summertime!


This is a self-published book of very high quality. Hicks has two direct sequels and a second trilogy of prequel books detailing the "first contact" between humanity and the Kreelan Empire.

The best thing about this book? It's FREE. Author Michael R. Hicks offers IN HER NAME: EMPIRE on his website as a free ebook download IF you sign up for his email newsletter (get it here).

Disclaimer: I signed up for the author's newsletter to obtain a free copy for review and have no personal connection to Michael R. Hicks. I read the Smashwords version on my Kindle.


QUESTION: EMPIRE is a coming-of-age tale that evokes sci-fi/fantasy classics. What other works do you count as inspirations?

MICHAEL R. HICKS: To be honest, I was rather surprised that IN HER NAME had such an element of fantasy, because I've read very, very few fantasy books. I only managed to get through the Lord of the Rings after seeing the movies, and off the top of my head I can't remember a single other fantasy book I've read.

The sci-fi side of the house is a different story, if you'll pardon the pun. I grew up with Heinlein and Asimov, among others, and count Larry Niven and Jerry Pournelle as huge influences (my most favorite ever book is THE MOTE IN GOD'S EYE). But David Drake, David Weber, Scott G. Gier...there are really too many to list.

QUESTION: What can you tell readers about how you developed the Kreelan & their culture? Were there any real-life influences?

MICHAEL R. HICKS: This is always a hard question to answer, because I don't really have an answer. I first get ideas for stories as a snapshot in my mind, like a visual epiphany. I don't know the details, only the kernel of the story. For IN HER NAME, that actually began late in high school and early in college, when I got an idea for a story that later morphed into a novel. But I didn't intentionally base it on anything from the real world, although I'm sure I embedded elements of things I know subconsciously. From there the story just started playing out like a movie in my mind at night while I fell asleep, and the next day I'd furiously write down what I could remember, replaying the movie in my head.

And that's how I write today, although I have more of a conscious influence over the movie: I can now largely hit the mental play button at will. I just don't know what's going to appear on the big screen until it happens!

QUESTION: What frustrates you about the book/publishing process? Is there anything about your books you'd like to change?

MICHAEL R. HICKS: I think I've largely left my frustrations with the process behind, because I now understand where the rough spots are and can either avoid them or minimize the bumps. And for any author who's frustrated or annoyed with how things are, I'll say this: be joyous and happy that the technology is now available to self-publish, particularly for ebook platforms, because it's made all the difference. And, with few exceptions, it's free for authors/publishers to use. Yes, there are annoyances. Yes, it's not perfect. But if you spend some time to learn what to do and do it, it's not that huge a deal.

As for changing anything about my books, in a perfect world I'd probably go back and rewrite or revise some things, both to correct some lingering bloopers and maybe to make the existing books better. But the readers seem to be happy with them as they are, and keep asking for new books, so I'm simply working on putting out more books, as fast as I can.

QUESTION: What's this Summer RV Tour you've been blogging about?

MICHAEL R. HICKS: My wife and I love RVing, and this summer we decided to take a big trip through New England and eastern Canada. We had intended to do book signings along the way, and while we did a couple, that didn't pan out quite as we'd hoped, mainly because we had put together such an aggressive schedule. But I did come up with a number of story ideas and got some good research material, and we also saw a ton of cool things and met some great people (including some long-time fans in Pennsylvania). We plan on traveling a lot more once I'm out of my day job, and if we're ever in the area of interested readers, feel free to let me know so we can hook up!

QUESTION: What's next for the IN HER NAME series? What other projects are you working on?

MICHAEL R. HICKS: Oh, jeez! I'm currently working on the next book of the IN HER NAME series, DEAD SOUL, and hope to have it out by the end of September. This will finish off the "start of war" trilogy that began with FIRST CONTACT and continued with LEGEND OF THE SWORD. Next up, I think, will be a sort of historical romance novel with a sci-fi twist set in the Second World War. Then I'll probably put out the first sequel to SEASON OF THE HARVEST, then get to work on the third IN HER NAME trilogy that will close the story arc between where DEAD SOUL ends and EMPIRE begins. I'm also planning to do a fourth trilogy telling of the foundation of the Kreelan Empire, and I've got a list of projects beyond that. There's lots of stuff to write!

The IN HER NAME series is available at most major e-retailers, including Amazon.com, Smashwords, Barnes and Noble, Kobo Store, and the Sony Reader Store

Follow Michael R. Hicks on Twitter @KreelanWarrior!

You'll find his official website HERE

Saturday, March 26, 2011

Revisions, revisions, revisions

It's been a pretty quiet week on the writing front. I sent a manuscript into Angry Robot Books for their open submission month. I won't hear back about that for a long time, but I figured it was worth it. The worst they can say is "no thank you" and there's also the (admittedly minuscule) chance they'll take an interest in it.

Most of my writing time this week has been used to work on revisions for I, Crimsonstreak, my superhero story about a super-speedster who busts out of an insane asylum to stop his father from playing his own personal game of Risk with the entire world. I can tell a difference between the writing in that book and many of my more recent projects. I'm eliminating a lot of choppiness, beefing up the characters, and adding little vignettes to the book that reveal more about the protagonist. I'm about 3/4 into the main story from a revisions standpoint. So far, I've added 5,000 words to the narrative; my goal is to beef up the word count to about 70,000 for the main adventure. Once that's over, it's onto the meta-fiction part of the Crimsonstreak universe, which is nearly 25,000 words in its own right. That part of the text needs to be rearranged, reformatted, and rewritten.

I haven't used my precious writing meters lately, so, let me reiterate that I, Crimsonstreak is in its "Audibles" phase.

You know, because everybody needs a little Peyton (What's the Peytonometer? Find out here).

Wednesday, March 16, 2011

Review: OMNI History Begins


All right...I've been talking about this for a while. It's time for the blog's first-ever book review.

This all started a few weeks ago when a man approached me about his book OMNI: History Begins, which is available at several major outlets, including Amazon.com and Barnesandnoble.com. I decided to go for it. We haven't done any book reviews on this blog, but since the focus has become geared more toward writing, I figured it would be something unique.

Joe Graham's OMNI: History Begins tells the story of an 11-year-old boy named Joseph Pringle. He's a near-miss, which means he possesses abilities beyond the scope of normal people that fall just short of superheroic. After a particularly frightening experience at his school science fair, Joseph and his family become the focus of an investigation by the Heroes Union.

They're tested, scrutinized, poked, and prodded. The results prove surprising; not only are Joseph's powers growing at an exponential rate, but he could be a danger to humanity! He receives an unexpected invitation to Alpha, an academy where kids with special abilities train as future superheroes. Think Hogwarts...take away the wands...and replace them with spandex.

Quickly, Joseph takes the superhero "handle" Midas and falls in with a core group of friends with an international flavor: Darkspeed, Olympian, Bioforce, Virtuoso, and Shi. Despite Joseph's young age--he's only 11 years old while the others at the academy are 12 and up--his abilities continue to grow and he makes 1st Team, which is essentially the varsity superhero squad.

The kids train, they fight among each other, struggle with a lack of direction from their "tough-love" Coach Connors, and act as typical pre-teens and early teenagers should act. They form rivalries with other teams and take their lumps when they refuse to work together.

The good news: they get their act together.

The bad news: a long-thought-dead menace rises from the grave to threaten the world with unprecedented destruction and chaos.

Will the young heroes be up to the challenge?

What I Liked: I'm a sucker for superhero stories. I was instantly interested in the subject matter and really did enjoy meeting the characters and spending some time in the world. The novel is quite lengthy--600 pages--and I witnessed Joseph & company change and grow throughout the book (along with their powers). Joseph in particular discovers an incredible truth about his abilities, uncovering an unexpected destiny he isn't prepared for.

The book draws upon several of my favorite conventions, including future-science, some light time travel, and an "I am your father" moment (the funny part about the latter: it doesn't involve the main character!). Graham has created a fun world lovingly filled with things like "nanomail armor," "Sparrow transports," and "transmutation."

The story features an international cast of characters who travel across the globe as they train, grow into their powers, and face a looming global threat.

It's a fun place to visit, but...

On Second Thought: OMNI has some glaring problems, most of them in technical execution. I spotted several grammatical errors and problems with writing mechanics. While reading the book, I kept a notepad to write down any misspelling, incorrect wording, or faulty punctuation I spotted along the way. I gently put the notepad aside as the mistakes piled up. This is a self pubbed/small press book, but the quality was, unfortunately, not up to professional standards. Several problems became apparent, from confusion between words (they're vs. there) to missing punctuation, misspelled words, and even incorrect words. I found the mistakes distracting enough to pull me out of the story.

I also struggled to keep up with the sheer number of characters introduced during the first 130 or so pages. There are simply too many thrown at the reader at one time; many of these characters are sparsely used and could have been eliminated entirely or introduced in a different manner.

Also, at 300,000+ words, 600 pages, OMNI is much too long. The deft and pragmatic hand of an editor is sorely needed.

The Verdict: OMNI: History Begins aspires to be a mash-up of Ender's Game, the Harry Potter series, and classic superhero comics. It succeeds in some respects, but falls short in other areas. Readers who are able to overlook the book's technical shortcomings will find an enjoyable story...and wish the finished product had several more coats of polish.

I was provided with a complimentary copy for the express purpose of this review.

EXTRA: Interview with OMNI author Joe Graham

What influenced you to write OMNI?

Joe: I always wanted to write something my kids would like to read. OMNI started out as a few bedtime stories. Then I simply wanted to write it down so they would have something from me to read. It just started snowballing from there into a story much bigger than I thought it would ever be.

I work as a computer scientist and have seven children. When I started writing OHB, I had six. Their names are Jacob (Jake), Johanna, Joseph, Jillianne, Juliette (Jet), and John. They are the basis for the personalities you see in 1st team, which is the reason you have multiple protagonists in the story, each is a special part. I just happen to use Joseph’s character to pave the introduction into the story. Also, Jake is the one who did the cover art and the green and black comet on the back of the book is the Darkspeed symbol.

What other books and authors do you count as influences?

Joe: I met a comic book writer at ComiCon back in 92. He gave a workshop on storytelling. I remember it vividly to this day (because) he really brought his craft to life and sparked something inside of me that made me what to be a storyteller of any medium. I left his name off, because years later when I tried to contact him and tell him what an influence he was on my life, he was a colossal jerk. Oh well, I’ll just remember the good part.

Other than that, (I would say) Orson Scott Card because he also put out a book on writing sci-fi. I read that book and saw how his rules for writing worked in his own worlds. That meant something to me; to read how he thought as he wrote.

How long did it take to write the first draft?

Joe: I have a full-time job and a big family, so in my "spare" time it took about a year. That breaks down like this:

1) Three months to write a 75-page outline and invent the new world and its science and jargon.

2) Six months to actually write the rough text. When I write, I write ten pages in three hours. I don’t look back. I don’t check spelling. I don’t let anything derail me from making forward progress. It’s kind of like free writing.

3) Three months to check the book for plot content. I looked for any holes in the plot that might come back to haunt me.

What has been the biggest struggle in promoting the book?

Joe: I’m not really a promotions guy, so it’s been a complete amateur effort on my part. I think I’m kind of like Edison who said, “I have not failed 1,000 times. I have successfully discovered 1,000 ways to NOT make a light bulb.” Only catch is, I don’t think I’m up to 1,000 yet!

What can you tell readers about your plans for the sequel? Is it bigger? Better? Grander?

Joe: All of those things :)

CWII (Coalition's War II) is about one-third written. It starts up two days after the last one ended. One of the things I started doing in this book is giving Vector (the main bad guy who appears relatively briefly in book one) as much time in development as the rest of the main characters.

In OHB, I had to teach the reader my universe, which I did through Midas/Cosmos, as he learned it. In CWII, I don’t do that. I pick up where I left off and assume (the reader knows) all that. The second book moves faster because of this.

More secrets are revealed as the story goes on, showing the strengths and the weaknesses of the main characters. The Coalition becomes a greater threat as the heroes prepare for the next round.

What are your writing ambitions? Are you working on anything else?

Joe: I’ve written a few movie scripts, one really good one. But, I think that working the OMNI series is the thing that interests me most. I’ve sat down and written the end of the series, which happens several books later. It’s nice to have a clear vision of where you started and where you will end. This series is my labor of love.

Tell me a little about Rejection Press? What’s the idea behind it? What’s next?

Joe: When I finished my first draft, I started emailing publishers and agents, ignorant of the whole publishing process. I was fortunate if anyone even responded with a rejection. Most of the time, it was no response at all.

I had the chance to meet a lady on the internet who had just published a book on horse breeding. Being an expert in her field and working to polish her query letter and approach, she sent out over 200 letters over a two-year period before an agent agreed to read her book.

I’m too impatient for that, so Rejection Press was born. I started a small press and my work is available online.

Don’t get me wrong, I would love to hook up with a big publisher. To date, no one in the mainstream publishing industry has read my work.

As for the future, expect more of the OMNI series and more of the same storytelling.